THE HALL OF FAME

GAMES WE PLAYED IN SCHOOL

Before app stores, the back bench was a games studio. Every game here was invented by nobody, playtested by everybody, and passed from desk to desk until the whole school knew the rules. This is the hall of fame, with the rules written down at last. Three of them have already been reimagined for your phone. The rest are waiting their turn.

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BOOK CRICKET

The textbook lottery, reborn as Dekk Cricket

Flip a textbook open, read the last digit of the page number, and that was your shot: 2, 4 and 6 scored, 0 was out, and the 8 started fights. Our version deals the same fate from seven face-down cards, reshuffled every ball so nobody can memorise the good pages.

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PEN FIGHT

The desk duel, reborn as Penn Fight

Two pens, one desk, one law: flick your pen into theirs until one goes over the edge. The heavy-pen debate never got settled, so our version ships eight pens with honest physics and lets the desk decide.

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FLICK FOOTBALL

The desk pitch, reborn as Flikk Football

Paper triangles, coins and bottle caps, all flicked at finger goalposts between classes. Our version gives the flick a floodlit stadium: swipe to pass, curl your shots, ninety minutes in ninety seconds.

WAITING FOR REINCARNATION
WAITING FOR REINCARNATION

HAND CRICKET

How to play the finger cricket classic

Both players flash one to six fingers at the same time. Numbers differ and the batter scores their own number. Numbers match and the batter is out. Set a target, chase it, argue about whether a thumb is a six. Book cricket was fate; hand cricket was poker with fingers, and half the school swore it was the superior format.

WAITING FOR REINCARNATION

FLAMES

How to play the name game that decided futures

Write two names and strike out every letter they share. Count the survivors, then count that number around the letters F-L-A-M-E-S, striking one letter each lap. The last letter standing delivers the verdict: Friends, Lovers, Affection, Marriage, Enemies or Siblings. Entire futures were decided in the back page of a rough notebook.

WAITING FOR REINCARNATION

NAME PLACE ANIMAL THING

The four-column race on one letter

Rule a page into four columns, pick a letter, and race to fill a name, a place, an animal and a thing before anyone else shouts stop. Ten points for an answer nobody else has, five for a duplicate, zero for a blank. The letter S was a gift. The letter X ended friendships.

WAITING FOR REINCARNATION

RAJA MANTRI CHOR SIPAHI

The four-chit deduction game

Four folded chits: Raja 1000, Mantri 800, Sipahi 500, Chor 0. Everyone draws in secret, the Raja reveals himself, and his Mantri must deduce which of the two silent players is the Chor. Guess right and the scores stand. Guess wrong and the Mantri's points go to the Chor. The purest bluffing game ever played on a lunch break.

WAITING FOR REINCARNATION

DOTS AND BOXES

The grid game with real strategy

Draw a grid of dots. Take turns adding one line between neighbouring dots. Complete the fourth side of a box and it is yours: write your initial inside and move again. The beginners' trap is drawing the third side of any box; the masters' art is sacrificing a short chain to win the long one.

WAITING FOR REINCARNATION

PAPER FORTUNE TELLER

How to fold and play the origami oracle

Fold a square sheet corner to corner both ways, fold all four corners to the centre, flip, fold to the centre again, and work your fingers into the pockets. Colours outside, numbers inside, fortunes under the flaps. Pick, spell, count, lift: the oracle has spoken, and it says you will marry your bench partner.

WAITING FOR REINCARNATION

STAPOO

The chalk-grid hopping game

Chalk a ladder of squares on the ground, toss your marker onto square one, and hop the full course on one foot, skipping the marker's square. Make it back, collect, and send the marker one square further. Step on a line and your turn dies. Known in other postcodes as hopscotch, kith-kith and langdi pani.

WAITING FOR REINCARNATION

CHIDIYA UDD

The reflex game that needed nothing at all

One leader, everyone's finger on the desk. The leader calls out things that fly and things that do not: chidiya udd, kauwa udd, table udd. Finger up for the flyers, finger down for everything else. Lift your finger for the table and you are out, and everyone saw you do it.

QUICK ANSWERS
What games did we play in school with paper and pen?

The paper and pen classics were book cricket (flip a textbook page, the last digit is your runs), FLAMES (strike shared letters from two names to reveal a verdict), name place animal thing (race the columns on one letter), dots and boxes, and paper fortune tellers. All you needed was a notebook and a lookout.

How do you play FLAMES with names?

Write both names, strike out the letters they share, and count what is left. Then count that number again and again through the letters F-L-A-M-E-S, striking one letter each round. The last letter standing is the verdict: Friends, Lovers, Affection, Marriage, Enemies or Siblings.

What is hand cricket?

Hand cricket is finger cricket. Both players flash one to six fingers at the same time. If the numbers differ, the batter scores their own number. If they match, the batter is out. Innings, totals and chases work like real cricket, which made it the fairest lesson-time format ever invented.

Can I play these school games online?

Three are already reimagined on Last Bench Games: book cricket as Dekk Cricket, pen fight as Penn Fight, and flick football as Flikk Football. All free in your browser, no sign-up. The rest of the hall of fame is waiting for reincarnation.

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Book cricket rules · Pen fight rules · Flick football rules · Why we build these · All Last Bench games